Mobigame's lawyers disputed that Langdell's trademarks over the word 'edge' were enforceable against them, a comment to which Langdell denied in an open letter. Mobigame head David Papazian failed to come up with any negotiation with Langdell, who kept insisting on receiving revenue from the game while it was on sale. This is one of several disputes Langdell had made over his apparent ownership of the trademark for the word 'edge'. On May, 2009, the game was removed from the App Store concerning a trademark dispute with Tim Langdell of Edge Games. Collecting all prisms in a level and clearing it quickly earns players an S rank. Certain areas will cause the cube to shrink, allowing it to fit into smaller gaps and climb up walls. In addition to dragging, the game can be controlled by on-screen keys or the iPhone's tilt-sensing accellerometer. By balancing the cube along the edge of a wall or space, players can hang across certain edges in order to cross large gaps. By dragging hard enough, the player can make the cube climb over steps. The gameplay involves guiding a cube around 48 levels (the three last levels have to be unlocked by taking all the prisms in the 45 previous levels) collecting coloured prisms by dragging the finger across a touch screen (or using analogue controls on PC and Wii U), taking care not to fall off the paths.
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